﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Script.Data.EnemyData
{
    public enum EnemyStateEnum
    {
        Idle=0,
        Follow=1,
        RangeAtk=2,
        MeleeAtk=3,
        BeAtk=4,
        Move = 5,
        Die = 6,
    }
}
